Overview

Server functions

essential.addPlayer
essential.createPlayerInfo
essential.disconnectedPlayer
essential.getGameStateData
essential.getScore
essential.handlePacket
essential.handleState
essential.playerAddedToIdleGame
essential.reconnectedPlayer
essential.removePlayer
essential.setupGameRoom
essential.storeHighScore
essential.winnerResult

helper.bootPlayer
helper.calcScoreFromTime
helper.getAllPlayerInfos
helper.getAllPlayerNames
helper.getCurrentTime
helper.getPlayerInfo
helper.getPlayerPosition
helper.getSpecialStat
helper.getSquizQuestion
helper.getStat
helper.numberOfPlayersInGame
helper.postNewState
helper.postPacketToAll
helper.postPacketToPlayer
helper.postPacketToRest
helper.removeCheater
helper.setLobbyStatus
helper.setPlayerInfo
helper.storeStat
helper.trace

Client methods

chat.addText
chat.connectToLobby
chat.connectToPlayerComponent

lobby.addEventListener
lobby.exitToLobby
lobby.getInviteAddress
lobby.getSettings
lobby.sendPacket
lobby.setGameName
lobby.setLocal
lobby.updateSettings

player.clearPlayerInfo
player.updatePlayerInfo

essential.setupGameRoom

Prototype

function setupGameRoom(gameSetting)

Input parameters

gameSetting - array object containing settings for this room

Return value

null

Description

Called once during the creation of the game room and holds an object with information about this game room. The gameSetting parameter of the function contains an object with info about the room. This info corresponds to data you have entered in the room definition xml file. Available fields in the gameSetting object are name, plus18, memberOnly, goldOnly, maxPlayers and typeInfo.

Example code

var g_level; // The level of this game room

function setupGameRoom(gameSetting)
{
    // The typeInfo is set in the room definition xml-file and represents
    // the level of the questions (easy/medium/hard)
    g_level = gameSetting.typeInfo;
}