Overview

Server functions

essential.addPlayer
essential.createPlayerInfo
essential.disconnectedPlayer
essential.getGameStateData
essential.getScore
essential.handlePacket
essential.handleState
essential.playerAddedToIdleGame
essential.reconnectedPlayer
essential.removePlayer
essential.setupGameRoom
essential.storeHighScore
essential.winnerResult

helper.bootPlayer
helper.calcScoreFromTime
helper.getAllPlayerInfos
helper.getAllPlayerNames
helper.getCurrentTime
helper.getPlayerInfo
helper.getPlayerPosition
helper.getSpecialStat
helper.getSquizQuestion
helper.getStat
helper.numberOfPlayersInGame
helper.postNewState
helper.postPacketToAll
helper.postPacketToPlayer
helper.postPacketToRest
helper.removeCheater
helper.setLobbyStatus
helper.setPlayerInfo
helper.storeStat
helper.trace

Client methods

chat.addText
chat.connectToLobby
chat.connectToPlayerComponent

lobby.addEventListener
lobby.exitToLobby
lobby.getInviteAddress
lobby.getSettings
lobby.sendPacket
lobby.setGameName
lobby.setLocal
lobby.updateSettings

player.clearPlayerInfo
player.updatePlayerInfo

essential.storeHighScore

Prototype

function storeHighScore()

Return value

true if this game should store high scores

Description

Return true if you want this game to store high scores. Called at the end of each game.

Example code

function storeHighScore()
{
    // This game will store high scores, so we return true here
    return true;
}