Overview

Server functions

essential.addPlayer
essential.createPlayerInfo
essential.disconnectedPlayer
essential.getGameStateData
essential.getScore
essential.handlePacket
essential.handleState
essential.playerAddedToIdleGame
essential.reconnectedPlayer
essential.removePlayer
essential.setupGameRoom
essential.storeHighScore
essential.winnerResult

helper.bootPlayer
helper.calcScoreFromTime
helper.getAllPlayerInfos
helper.getAllPlayerNames
helper.getCurrentTime
helper.getPlayerInfo
helper.getPlayerPosition
helper.getSpecialStat
helper.getSquizQuestion
helper.getStat
helper.numberOfPlayersInGame
helper.postNewState
helper.postPacketToAll
helper.postPacketToPlayer
helper.postPacketToRest
helper.removeCheater
helper.setLobbyStatus
helper.setPlayerInfo
helper.storeStat
helper.trace

Client methods

chat.addText
chat.connectToLobby
chat.connectToPlayerComponent

lobby.addEventListener
lobby.exitToLobby
lobby.getInviteAddress
lobby.getSettings
lobby.sendPacket
lobby.setGameName
lobby.setLocal
lobby.updateSettings

player.clearPlayerInfo
player.updatePlayerInfo

helper.postPacketToRest

Prototype

postPacketToRest(packettype, playername, data)

Input parameters

packettype - the type of the packet, should be positive integer
playername - the user name of the player to ignore
data - the data associated with the packet (associative array)

Return value

null

Description

Posts a data packet to all players except a specific player.

Example code

var packData = {"question":question, "playerInfos":playerInfos,
    "round":g_gameState.round};

postPacketToRest(PACK_QUESTION, player, packData);