Overview

Server functions

essential.addPlayer
essential.createPlayerInfo
essential.disconnectedPlayer
essential.getGameStateData
essential.getScore
essential.handlePacket
essential.handleState
essential.playerAddedToIdleGame
essential.reconnectedPlayer
essential.removePlayer
essential.setupGameRoom
essential.storeHighScore
essential.winnerResult

helper.bootPlayer
helper.calcScoreFromTime
helper.getAllPlayerInfos
helper.getAllPlayerNames
helper.getCurrentTime
helper.getPlayerInfo
helper.getPlayerPosition
helper.getSpecialStat
helper.getSquizQuestion
helper.getStat
helper.numberOfPlayersInGame
helper.postNewState
helper.postPacketToAll
helper.postPacketToPlayer
helper.postPacketToRest
helper.removeCheater
helper.setLobbyStatus
helper.setPlayerInfo
helper.storeStat
helper.trace

Client methods

chat.addText
chat.connectToLobby
chat.connectToPlayerComponent

lobby.addEventListener
lobby.exitToLobby
lobby.getInviteAddress
lobby.getSettings
lobby.sendPacket
lobby.setGameName
lobby.setLocal
lobby.updateSettings

player.clearPlayerInfo
player.updatePlayerInfo

lobby.addEventListener

Prototype

public function addEventListener(eventName, callbackFunction)

Input parameters

eventName - name of the event to listen for
callbackFunction - name of the function to call when the event is triggered

Return value

null

Description

All communication with the server happens through the lobby component. Whenever a data packet is received, or any other network action occurs a corresponding event is triggered. These events can be handled using event listeners. The events you can receive from the lobby are: "EnterGame", "LeaveGame", "GameState", "AddPlayer", "RemovePlayer", "GotPacket", "GotSettings" and Event.CLOSE.

Please refer to the Programmers Guide for detailed descriptions of all events used by the lobby component.

Example code

lobby.addEventListener("AddPlayer", addPlayer);

...

function addPlayer(e:Object)
{
    var playerInfo = e.dataobject;

    // Handle a player that joins the game
    // ...
}