Overview

Server functions

essential.addPlayer
essential.createPlayerInfo
essential.disconnectedPlayer
essential.getGameStateData
essential.getScore
essential.handlePacket
essential.handleState
essential.playerAddedToIdleGame
essential.reconnectedPlayer
essential.removePlayer
essential.setupGameRoom
essential.storeHighScore
essential.winnerResult

helper.bootPlayer
helper.calcScoreFromTime
helper.getAllPlayerInfos
helper.getAllPlayerNames
helper.getCurrentTime
helper.getPlayerInfo
helper.getPlayerPosition
helper.getSpecialStat
helper.getSquizQuestion
helper.getStat
helper.numberOfPlayersInGame
helper.postNewState
helper.postPacketToAll
helper.postPacketToPlayer
helper.postPacketToRest
helper.removeCheater
helper.setLobbyStatus
helper.setPlayerInfo
helper.storeStat
helper.trace

Client methods

chat.addText
chat.connectToLobby
chat.connectToPlayerComponent

lobby.addEventListener
lobby.exitToLobby
lobby.getInviteAddress
lobby.getSettings
lobby.sendPacket
lobby.setGameName
lobby.setLocal
lobby.updateSettings

player.clearPlayerInfo
player.updatePlayerInfo

lobby.setLocal

Prototype

public function setLocal(local)

Input parameters

local - true if the game is in local testing mode

Return value

null

Description

When developing and testing the game against the local development server, set local to true. When the game is deployed to Spogg's live servers, remember to set local to false before uploading the game swf file.

Example code

// Setup the game for local testing
lobby.setGameName("examplegame");
lobby.setLocal(true);