Overview

Server functions

essential.addPlayer
essential.createPlayerInfo
essential.disconnectedPlayer
essential.getGameStateData
essential.getScore
essential.handlePacket
essential.handleState
essential.playerAddedToIdleGame
essential.reconnectedPlayer
essential.removePlayer
essential.setupGameRoom
essential.storeHighScore
essential.winnerResult

helper.bootPlayer
helper.calcScoreFromTime
helper.getAllPlayerInfos
helper.getAllPlayerNames
helper.getCurrentTime
helper.getPlayerInfo
helper.getPlayerPosition
helper.getSpecialStat
helper.getSquizQuestion
helper.getStat
helper.numberOfPlayersInGame
helper.postNewState
helper.postPacketToAll
helper.postPacketToPlayer
helper.postPacketToRest
helper.removeCheater
helper.setLobbyStatus
helper.setPlayerInfo
helper.storeStat
helper.trace

Client methods

chat.addText
chat.connectToLobby
chat.connectToPlayerComponent

lobby.addEventListener
lobby.exitToLobby
lobby.getInviteAddress
lobby.getSettings
lobby.sendPacket
lobby.setGameName
lobby.setLocal
lobby.updateSettings

player.clearPlayerInfo
player.updatePlayerInfo

player.updatePlayerInfo

Prototype

public function updatePlayerInfo(playerinfo)

Input parameters

playerinfo - info about the player as passed by the AddPlayer event

Return value

null

Description

To make a player component visible you will need to update them with a playerinfo object. This object is normally received from the AddPlayer event.

Example code

function addPlayer(e:Object):void
{
    var playerInfo:Object = e.dataobject;

    if (playerInfo.position == 0) player0.updatePlayerInfo(playerInfo);
    else if (playerInfo.position == 1) player1.updatePlayerInfo(playerInfo);
}